Demo video #1 involved Travis running around in a mansion killing henchmen, much like the Townsend mansion in NMH. Battles seem a lot faster now, and enemies are much less predictable. There are enemies of varying sizes, as seen when a huge black guy with an axe started lumbering towards Travis and swinging wildly. Some of the smaller enemies also had firearms (!), weapons only seen in certain levels of NMH. Firearms were always annoying in NMH so maybe they'll add substantial challenge to some of the starting ranks.
Certain objects on the level are now destructible as well, as Travis was seen cutting through various potplants. Which brings me to the really cool bit: DUAL BEAM KATANAS! It was exciting to see them in action. (In a separate video, Suda says that you control the other beam katana with the Nunchuck, like in Oneechanbara. The animation is very fluid, except for when your katanas... fall into your enemies - they kind of just teleport, which looks very silly.
The UI has also changed slightly. The battery meter is now less of a meter and and is a tiny icon below a sad looking worm thing. Enemies also have different health meters, this time represented by several dots forming a circle. The dots start out green but turn red with health loss.
The voice acting also sounds top-notch, such as Travis panting and groaning loudly in a lecherous. Let's just say it's much more audible than it was in NMH.
Demo video #2 began at the beginning of the Rank #51 boss battle, complete with cutscene. Travis slices up the two women that Nathan Copeland (the boss) throws at him. Blood goes everywhere, heads are kicked, it's all very graphic. Travis's hair is also much spikier, much more badass.
Bosses (well, Nathan anyway) seem to be a lot easier to stun and throw.
And what excellent music! If the composer is, indeed, Masafumi Takada, it just shows how far and versatile he has become.
The only thing that I have to nitpick at in the second video is that I don't really like the way the health circle works in terms of boss battles. It certainly looks prettier and more minimalistic, but it's not as precise as a health bar, especially if some of the bosses have as much health as, say, Bad Girl in the original game.
Other things: Helter Skelter could be back, if this art does indeed, depict him. This will be a treat! Also returning is Destroyman in cyborg form! (I just want to say now that I totally called a character from the first game being turned into an android/robot happening in NMH2.) And another thing, the job missions are back, but this time, a lot of them are in 2D! Seen in one of the promotional trailers included a sidescrolling version of the coconut mission and a burger flipping mission.
Also, here's 1UP's cover story, to be updated daily until the 23rd!
I totally can't wait.