Wednesday, 18 November 2009

NO MORE EXCLUSIVES!

What

The game is indeed in the latest issue of Famitsu, which reveals that it's due out in Japan on February 25. Some new stuff being added for the platform jump include Japanese voice-acting and a game mode where the ladies aren't wearing too many clothes.

Suda's got his troll face on right now, I'll bet. I think the big question everyone is asking right now is:

UNLIMITED BLADE WORKS says:
how are they going to do the fappin motion recharge

Tuesday, 17 November 2009

Hero Worship


This brings the number of posters in my room up to... one.

Tuesday, 10 November 2009

Everyone's probably blogging about it, but...

I just played some of Chip's copy of Modern Warfare 2. Considering it's not really my kind of game, I'm very, very impressed.

Also, night vision goggles. Playing around with them for a few minutes, I can say that they are totally impractical, but a real treat in a super-special collector's edition.

Friday, 23 October 2009

Channeling your favourite Nomura-made character

Man, I just found these.

Haha, oh wow!

Wednesday, 21 October 2009

E-Penis just grew like four meters.

Today I received a review from la-raton, in which I was informed that fanart had been drawn based on that one fanfic I wrote about Alex and Travis and, um, payment for his truck drive to Shepherd's Glen.

Have a link to the fanart.

I really, really like it, especially since it's not SPARKLY KAWAII MOEMOE ANIMU bullshit.

Again, thank you la-raton!

Tuesday, 13 October 2009

Is it really my birthday?!

It really is. Today was a fine day.

Totally excellent presents this year!

From J: BLAZBLUE OH GOD YES. It's the Hong Kong version so the back of the cover and the manual basically shouts in Moonspeak, but the actual game itself comes with English audio/subs. And a handy, single-sheet guide as to the basic controls. I kind of wish I could understand everything in the manual, but it's nothing a little bit of googling can't help. It's a good deal of fun so far. All the characters seem to be well balanced and it sure looks pretty.

From parents: Ryu ga Gotoku 3. I bought my copy off Ebay, so it came with the preorder bonus the Japs got - a guidebook detailing the various locations and activities in the areas of the game. Also it has pictures of awful-looking women who were real-life models for the hostesses in the game. Seriously, their hairstyles are like three meters high.

From Chip: A debit card with which I originally planned to buy the original PS2 version of Flower, Sun and Rain with off Ebay, but after seeing that the graphics were really not that much of an improvement from the DS version, I skipped it. So I just downloaded Marvel vs Capcom 2. Oh boy!

Thanks to everyone who wished me a happy birthday. It sure was nice of you guys!

Tuesday, 29 September 2009

SON I AM DISAPPOINT: Arcade Mode

Today, I went to the Gold Coast so that mum could visit a relative. Apparently they were going to spend a good portion of the afternoon cooking at her place or something, so we requested to be left around the Surfers Paradise area. I was totally pumped for this because there is a massive Timezone around there. Huge arcade equals loads of games equals 2D fighters, right?

I lost track of how many times I said to Chip: "SON I AM DISAPPOINT".

Seriously, the Timezone in Surfers is the biggest arcade I've ever been in, complete with dodgem ring, bigass mechanical pony ride (it has a ladder leading up to it) and bowling alley. Lots of arcade shooters - we saw two Silent Hill: The Arcade cabs and about four Blazing Storm cabs. Those one were huge.

BUT NO 2D FIGHTERS OR SHMUPS! The only fighting game we found was Tekken 6, tucked into a corner beside Primeval Hunt and behind a whole row of basketball ticket games.

After leaving and swearing a bit, we walked around some more and found this pathetic, dingy place that was a game room for a backpacker's hostel. It turned out to be the best arcade on the whole damn Coast, based on past experiences with other arcades around the area.

Metal Slug 4! Marvel vs. Capcom! Street Fighter 3: Third Strike! X-Men vs. Street Fighter!

So I played Marvel vs. Capcom and felt slightly better, but still disappointed.

The search for a Guilty Gear cab continues...

Saturday, 26 September 2009

I can't believe it's not Kaz Kiryuu!

This here is the debut trailer for Ryu ga Gotoku 4. Still awaiting more details from TGS.

Monday, 21 September 2009

Your local nice guy ex-member of the Yakuza

Yakuza 3 is totally getting localised!

Now I feel a little silly for having ordered the Japanese edition a couple of weeks ago. I guess at least I still get the snazzy preorder bonus magazine (complete with Japanese women with ridiculous hair and sparkles).

NOW WHERE IS KENZAN?

Saturday, 19 September 2009

Here we go again on the hype train

Finally found out about the new No More Heroes 2 videos. Gave them a watch. So, impressions abound!

Demo video #1 involved Travis running around in a mansion killing henchmen, much like the Townsend mansion in NMH. Battles seem a lot faster now, and enemies are much less predictable. There are enemies of varying sizes, as seen when a huge black guy with an axe started lumbering towards Travis and swinging wildly. Some of the smaller enemies also had firearms (!), weapons only seen in certain levels of NMH. Firearms were always annoying in NMH so maybe they'll add substantial challenge to some of the starting ranks.

Certain objects on the level are now destructible as well, as Travis was seen cutting through various potplants. Which brings me to the really cool bit: DUAL BEAM KATANAS! It was exciting to see them in action. (In a separate video, Suda says that you control the other beam katana with the Nunchuck, like in Oneechanbara. The animation is very fluid, except for when your katanas... fall into your enemies - they kind of just teleport, which looks very silly.

The UI has also changed slightly. The battery meter is now less of a meter and and is a tiny icon below a sad looking worm thing. Enemies also have different health meters, this time represented by several dots forming a circle. The dots start out green but turn red with health loss.

The voice acting also sounds top-notch, such as Travis panting and groaning loudly in a lecherous. Let's just say it's much more audible than it was in NMH.

Demo video #2 began at the beginning of the Rank #51 boss battle, complete with cutscene. Travis slices up the two women that Nathan Copeland (the boss) throws at him. Blood goes everywhere, heads are kicked, it's all very graphic. Travis's hair is also much spikier, much more badass.

Bosses (well, Nathan anyway) seem to be a lot easier to stun and throw.

And what excellent music! If the composer is, indeed, Masafumi Takada, it just shows how far and versatile he has become.

The only thing that I have to nitpick at in the second video is that I don't really like the way the health circle works in terms of boss battles. It certainly looks prettier and more minimalistic, but it's not as precise as a health bar, especially if some of the bosses have as much health as, say, Bad Girl in the original game.

Other things: Helter Skelter could be back, if this art does indeed, depict him. This will be a treat! Also returning is Destroyman in cyborg form! (I just want to say now that I totally called a character from the first game being turned into an android/robot happening in NMH2.) And another thing, the job missions are back, but this time, a lot of them are in 2D! Seen in one of the promotional trailers included a sidescrolling version of the coconut mission and a burger flipping mission.

And here's the new website.

Also, here's 1UP's cover story, to be updated daily until the 23rd!

I totally can't wait.