Monday, 29 March 2010

PROFESSAH

My Professor Layton Revoltech came in the mail today. Out of everything they could have chosen to make into a Revoltech, this is hands down, the best one.

WARNING: Crappy camera, pretty crappy photos.

It sure comes with a lot of stuff! But what totally sold me was the TABLE AND CHAIR. Keep in mind that the last Revoltechs I bought were Optimus and Megatron which came with barely anything, so this was a huge deal to me.

PLUS A TEACUP AND NOTEBOOK, AWESOME

The orange box that you see in the bottom left hand corner is a little box that you can put all the spare hands and whatnot in. Which is extremely useful because I'm sick of misplacing the tiny plastic bags I put all my other action figure parts in.


Close up of the face.

The first thing I did was sit him down in his chair because THAT'S EXCITING. Also because I wanted to make sure that his legs wouldn't look super retarded (as it goes with pretty much all other figures I've bought thus far).

You can see the packaging in the background. There's an image of Luke. He looks like he put on some weight.

Anyway, it seems like a wonderful figure so far, especially given the price I paid for it (AU$25 or thereabouts). A bit more messing around with it will probably just reinforce my opinion!

BONUS ROUND

And here's the Dio Super Action Statue I bought, rising out of his plastic coffin to murder pretty much everyone, Edward Cullen especially. There's only room for one FABULOUS vampire.

No more pictures of Dio because the quality of my camera is awful.

Monday, 22 March 2010

Sssssshitty punssssssss

Seriously, click them, you'll get a giggle, or at least a facepalm

Also because I felt like blogging but had nothing to talk about

Thursday, 11 March 2010

Kaz Kiryu's Minigame Heaven: Non-Moonspeak Edition

Well, Yakuza 3 finally came out in a language I understand more than about 5% of, so there is no doubt in my mind that I will totally get into this!

Other than that, this week has been like, BAD VIDEOGAME WEEK in terms of what I decided to buy:

- 50 Cent: Blood on the Sand (because after hearing what Jordaan told me about it it sounds like the most hilarious piece of work ever)
- Akira: Psycho Ball (I like Akira. The game is about pinball. That is fucking bizarre.)
- Deadly Premonition (This review. Enough said.)

Additionally, Destructoid have this fabulous (troll) article about how Deadly Premontion > Heavy Rain. Can't have enough hype for DP.

If I buy Odama, this can be bad pinball videogame week!

Wednesday, 3 March 2010

Hurr

I still find it kind of grin-worthy that during the week after Heavy Rain comes out, Brisbane is totally inundated.

Saturday, 27 February 2010

I'm so sorry

After hyping about Heavy Rain with Andrew, we agreed that we should rope two more people in (J and Sqwuib), camp out at my place and have a four-player game. As in, we each take a character and play their segements through. Pretty neat idea.

Um, I'm sorry guys. I ran out and bought it yesterday because K-Mart were doing it for a fantastic price ($74, far cheaper than any other retail store at the moment) and then it kind of just sat there taunting me. So... I had to play it.

Upon opening it the first thing that fell out was an origami sheet, which made me smile. I haven't gotten around to making my own origami swan yet because I'm afraid I'll ruin it.

Anyway, the game's pretty wonderful so far. It's doing a good job of fucking around with my emotions too. I'm maybe two hours in and tears have come to my eyes like three times already.

Monday, 22 February 2010

No More No More No More No More Heroes

I finished NMH2 today. As a result, I managed to pinpoint the things that I miss that were present in the first game:

- Collecting money and shirts from dumpsters.
- The multi-layered heart that represents your life. In the new game, it just means you take more hits before a square disappears.
- Suda's marvelous trolling. I mean, I expected something totally huge, which I guess kind of worked on me, but then the ending came and nothing really happened.
- OXYGEN GRAFFITI

Well, here's to the next playthrough with the Classic Controller.

Thursday, 18 February 2010

No More No More No More Heroes

Guess I've just been too lazy to update.

Anyway, No More Heroes 2 arrived in the mail yesterday, after about three weeks of waiting for Play-Asia to ship it out. So far, the wait has been so worth it.

The game seems quite short. Having a look at my playtime indicates that it probably is as long as the original No More Heroes, so maybe I've just been playing it obsessively.

Seriously though, this game is enjoyable as hell, not to mention as batshit insane as ever. And it pleases me greatly that some of the Darkside tracks are in here! Especially the We Are Finally Cowboys remix - it would have been cruel not to put that in there while playing as Henry.

A review soon, perhaps.

Tuesday, 26 January 2010

Start the hype machine up!

No More Heroes 2 is out in America tomorrow. Because I am one of the gamers that don't have much patience, I am importing my copy in. Waiting wouldn't be so bad if there was an actual date, but what can I do? My copy should come next week, with luck.

In the meantime, have an MP3. The following tune is No More Riot from the No More Heroes Sound Tracks - Dark Side album. The intro to the song was also present in one of the trailers released.

Download.

Expect more related hype posts in the coming days, especially since I have some unposted NMH2-related content.

Monday, 18 January 2010

No problems with objectifying women here: Part 2

Title: Bayonetta
Developer: Platinum Games (360), Sega (PS3)
Publisher: Sega
Year: 2009 (JP), 2010 (NA/PAL)

360.

Once upon a time, there was a Capcom employee named Hideki Kamiya. This man was the director of the original Devil May Cry, which then spawned a series of games featuring half-human/half-demon men with silver hair, pretty faces and the ability to do ridiculous acrobatic stunts.

Fast forward eight years later and Kamiya, now teamed with Platinum Games, has unleashed his latest creation upon the world: Bayonetta. But this time, instead of featuring half-human/half-demon men with silver hair, pretty faces and the ability to do ridiculous acrobatic stunts, we get a hot witch in killer heels (with the ability to turn her hair into any tangible form). Oh, and of course she can pull off ridiculous acrobatic stunts too. But how does Bayonetta stack up against DMC and action games in general?

Short answer: very well. In fact, I'd say it leaps high over DMC's head and sets a new standard for action games to surpass. Long answer? Well...

In terms of storyline, Bayonetta isn't mind-blowingly original, but it's not completely cliche either. You play as Bayonetta, the last surviving member of the Umbra witch clan. Having been freed from an underwater coffin with no memory, she heads off on a tip from an informant to find a jewel in a set known as 'The Eyes of The World'. However, angelic forces are out to stop her, so it's up to her to give them hell while looking totally sexy in a suit made of her hair.

Yes, the suit comes off in certain situations. It's quite tastefully done, though.

You can tell that while Bayonetta was made to appeal to horny adolescents, it's also a game created for hardcore gamers. There are plenty of nods to Clover games, which weren't exactly targeted towards the mainstream market. Furthermore, the game is reasonably challenging, but also quite balanced in terms of difficulty.

Bayonetta implements the same type of gameplay DMC employed, that is, fighting through waves of enemies while progressing through a linear stage, solving the occasional puzzle and fighting the occasional boss. Also as in DMC, Bayonetta uses a combo system, but does not make your success as plainly obvious as the aforementioned game did (DMC used a D to SSS ranking system). The result is that Bayonetta takes the pressure off your shoulders, allowing you to focus on developing your own style of play. There's a crazy amount of weapons and techniques which all add up to an unbelievable number of combos.

A good control scheme, of course, is perhaps the most important aspect of any game in the action genre. DMC has been praised for this and of course, so has Bayonetta. As Bayonetta's emphasis is on spectacular attacks and combo chains, the controls need to be fluid, responsive, and translate perfectly into Bayonetta's graceful moves on-screen. This has been achieved and has exceeded my expectations of how I thought the game would play. It's crazy. It's fast. Which is why dodging (by quickly pressing RT) is so easy to do in this game. What's more, Bayonetta rewards you for dodging the exact moment before an attack hits you by activating Witch Time, a technique which slows time for a few seconds, allowing you to take advantage of the situation.

The only real problem that I really had while playing was the fact that the camera couldn't exactly keep up with the action at certain points, meaning that I couldn't see where Bayonetta was on the screen. This is fairly minor, however, as for the most part (99% of the time) I found the camera to be positioned in a convenient manner.

The camera does not shy away from showing you how beautiful the game is, and I'm not just talking about Bayonetta herself. The graphics for the stages are absolutely beautiful, being top-notch for a current-gen game. As I write this, a particular stage comes to mind: you are in another dimension, standing in a crumbling hall of some sort. As you exit, you realise that the tiny island you are on is rotating in an impossible direction, and you have to make the leap to another island nearby. You do so by jumping on these glowing, translucent platforms hovering in space, and you're surrounded by stars. It's almost as though you could touch them. It's awe-inspiring.

The other thing that I find amazing is how much thought has been put into character designs. Your enemies are angelic yet deadly, and their models reflect their motives and methods of attack accordingly. Bayonetta herself may have odd proportions while one is looking at a flat, 2D image of her, but translated in-game, when she's kicking her legs into the air or winking coquettishly at the camera.

The music is marvelous as well, with the soundtrack containing not only baroque-esque hymns and upbeat lounge jazz, but also a few retro Sega game remixes. The voice acting is top-notch, with Bayonetta's seductive British accent oozing delightfully through your speakers.

Bayonetta is a game that is perfect as a whole. Based on what I've written alone, I don't think there is any way I can express the experience of playing the game, when you are directly involved in controlling the character. There's something indescribably beautiful about Bayonetta, not necessarily something to do with the graphics or the fluid animations or even the emotion captured in the story, but about the whole thing; something very few game developers manage to hit on the head. It's almost as though you feel connected to the world, everything contained within that game disc, and as soon as you let go of the controller, everything pales in comparison.

This is the reason why I believe that Bayonetta will be known for a long time as one of the defining games of the genre. Its qualities and gameplay value means that it is certainly one of the games of the year.

And given that it is only the beginning of 2010, this shows how excellent it truly is.

Wednesday, 13 January 2010

No problems with objectifying women here: Part 1

Title: OneChanbara Revolution (JP), OneChanbara: Bikini Zombie Slayers (NA, PAL)
Developer: Tamsoft
Publisher: D3
Year: 2008 (JP), 2009 (NA/PAL)

OneChanbara is a series of games that were originally developed for the PS2 under the Simple 2000 line. Since then, it has spawned two movies, a lot of collectable figures and a number of sequels on various platforms.

Of course, swinging your sword via the Wiimote makes perfect sense. Hey, it worked for several other games, right? Hence Tamsoft's OneChanbara R. Whether or not the name is a throwback to the original name for the Wii remains to be seen.

OneChanbara is one of those series where you never march in expecting a AAA game and of course, R is no exception. The games' main selling point seems to be the fact that everyone is a hot chick. Indeed, the subtitle for the PAL version of R is Bikini Zombie Slayers. Telling.

But is it at least a good bad game? Maybe I'm not at liberty to say, seeing as I appreciate games such as Zombie vs. Ambulance, but I don't believe it's as bad as everybody says.

The game is chock-full of gameplay modes, including the mandatory Story mode, Survival mode and even a Practice mode. You start off with only one character to play as - Aya, the game's main protagonist. Completing the game with her unlocks another character and so on. There are a total of four unlockable characters, as well as numerous outfits for each of them.

Each character's Story mode is quite short, being eight stages in length. The game's narrative is presented in the form of a pre-stage cinematic of scrolling text and the character's voiceover, with the occasional, badly voice-acted cutscene thrown in.

The gameplay takes the form of a crowd-combat game, and I have to say that I found it deeply satisfying to slice my way through waves of zombies. It's mindless, but fun. One of the cool things about the OneChanbara titles is that as you kill enemies, you get covered in their blood. Getting drenched in enough blood means that your character will eventually go into a 'Berserk' mode, which causes your attacks to be more powerful but steadily drains your health. Once this mode has been activated, the only way to revert your character back to normal is to either use an item or to find a statue which removes the blood. Moreover, killing enemies means that your sword becomes bloodier. After a certain amount of hacking and slashing (as indicated by a meter on the side of the screen), your sword will become stuck inside enemies, leaving your vulnerable to attack as you struggle to remove it.

For a budget game and more importantly, for a Wii game that uses the 'waggle technique', the controls work fine. Depending on how many times you flail the Wiimote about, you can create different combos and switch weapon modes with the press of the C button. With Aya, this means that you can use dual swords. The only thing that really frustrated me about the gameplay is the fact that the lock-on mode does not target the nearest enemy, which can lead to problems when you are surrounded by dozens of zombies.

Another thing: unless you have amazing patience, don't try and play the game in one sitting. You will be bored out of your mind if you do. In saying this I'm making a point about the stage layouts, which is literally exactly the same (as are enemy encounters) for each character but just presented in a different order each time. Most of the time the game doesn't even explain what you're doing in a hospital or a forest or wherever you happen to be, which makes you think that maybe Tamsoft just got lazy and picked locations out of a hat.

That being said, the locations don't look bad, given the fact that it is a budget title and that the Wii has limited graphical capabilities. The character models look nice enough, as do the gore effects. It is also worth mentioning that even though R is a crowd-combat game, I do not recall having experienced any lag whatsoever, which impresses me greatly.

OneChanbara Revolution is a rather self-explanatory game. Hot girls kill zombies and get covered in blood. It doesn't require any thought whatsoever. The only thing you need, should you decide to play it, is to abandon any high expectations. If you do so, you should be in for an enjoyable, campy experience, despite its minor flaws.