Also, night vision goggles. Playing around with them for a few minutes, I can say that they are totally impractical, but a real treat in a super-special collector's edition.
Tuesday, 10 November 2009
Everyone's probably blogging about it, but...
Friday, 23 October 2009
Wednesday, 21 October 2009
E-Penis just grew like four meters.
I really, really like it, especially since it's not SPARKLY KAWAII MOEMOE ANIMU bullshit.
Again, thank you la-raton!
Tuesday, 13 October 2009
Is it really my birthday?!
Totally excellent presents this year!
From J: BLAZBLUE OH GOD YES. It's the Hong Kong version so the back of the cover and the manual basically shouts in Moonspeak, but the actual game itself comes with English audio/subs. And a handy, single-sheet guide as to the basic controls. I kind of wish I could understand everything in the manual, but it's nothing a little bit of googling can't help. It's a good deal of fun so far. All the characters seem to be well balanced and it sure looks pretty.
From parents: Ryu ga Gotoku 3. I bought my copy off Ebay, so it came with the preorder bonus the Japs got - a guidebook detailing the various locations and activities in the areas of the game. Also it has pictures of awful-looking women who were real-life models for the hostesses in the game. Seriously, their hairstyles are like three meters high.
From Chip: A debit card with which I originally planned to buy the original PS2 version of Flower, Sun and Rain with off Ebay, but after seeing that the graphics were really not that much of an improvement from the DS version, I skipped it. So I just downloaded Marvel vs Capcom 2. Oh boy!
Thanks to everyone who wished me a happy birthday. It sure was nice of you guys!
Tuesday, 29 September 2009
SON I AM DISAPPOINT: Arcade Mode
I lost track of how many times I said to Chip: "SON I AM DISAPPOINT".
Seriously, the Timezone in Surfers is the biggest arcade I've ever been in, complete with dodgem ring, bigass mechanical pony ride (it has a ladder leading up to it) and bowling alley. Lots of arcade shooters - we saw two Silent Hill: The Arcade cabs and about four Blazing Storm cabs. Those one were huge.
BUT NO 2D FIGHTERS OR SHMUPS! The only fighting game we found was Tekken 6, tucked into a corner beside Primeval Hunt and behind a whole row of basketball ticket games.
After leaving and swearing a bit, we walked around some more and found this pathetic, dingy place that was a game room for a backpacker's hostel. It turned out to be the best arcade on the whole damn Coast, based on past experiences with other arcades around the area.
Metal Slug 4! Marvel vs. Capcom! Street Fighter 3: Third Strike! X-Men vs. Street Fighter!
So I played Marvel vs. Capcom and felt slightly better, but still disappointed.
The search for a Guilty Gear cab continues...
Saturday, 26 September 2009
I can't believe it's not Kaz Kiryuu!
Monday, 21 September 2009
Your local nice guy ex-member of the Yakuza
Now I feel a little silly for having ordered the Japanese edition a couple of weeks ago. I guess at least I still get the snazzy preorder bonus magazine (complete with Japanese women with ridiculous hair and sparkles).
NOW WHERE IS KENZAN?
Saturday, 19 September 2009
Here we go again on the hype train
Demo video #1 involved Travis running around in a mansion killing henchmen, much like the Townsend mansion in NMH. Battles seem a lot faster now, and enemies are much less predictable. There are enemies of varying sizes, as seen when a huge black guy with an axe started lumbering towards Travis and swinging wildly. Some of the smaller enemies also had firearms (!), weapons only seen in certain levels of NMH. Firearms were always annoying in NMH so maybe they'll add substantial challenge to some of the starting ranks.
Certain objects on the level are now destructible as well, as Travis was seen cutting through various potplants. Which brings me to the really cool bit: DUAL BEAM KATANAS! It was exciting to see them in action. (In a separate video, Suda says that you control the other beam katana with the Nunchuck, like in Oneechanbara. The animation is very fluid, except for when your katanas... fall into your enemies - they kind of just teleport, which looks very silly.
The UI has also changed slightly. The battery meter is now less of a meter and and is a tiny icon below a sad looking worm thing. Enemies also have different health meters, this time represented by several dots forming a circle. The dots start out green but turn red with health loss.
The voice acting also sounds top-notch, such as Travis panting and groaning loudly in a lecherous. Let's just say it's much more audible than it was in NMH.
Demo video #2 began at the beginning of the Rank #51 boss battle, complete with cutscene. Travis slices up the two women that Nathan Copeland (the boss) throws at him. Blood goes everywhere, heads are kicked, it's all very graphic. Travis's hair is also much spikier, much more badass.
Bosses (well, Nathan anyway) seem to be a lot easier to stun and throw.
And what excellent music! If the composer is, indeed, Masafumi Takada, it just shows how far and versatile he has become.
The only thing that I have to nitpick at in the second video is that I don't really like the way the health circle works in terms of boss battles. It certainly looks prettier and more minimalistic, but it's not as precise as a health bar, especially if some of the bosses have as much health as, say, Bad Girl in the original game.
Other things: Helter Skelter could be back, if this art does indeed, depict him. This will be a treat! Also returning is Destroyman in cyborg form! (I just want to say now that I totally called a character from the first game being turned into an android/robot happening in NMH2.) And another thing, the job missions are back, but this time, a lot of them are in 2D! Seen in one of the promotional trailers included a sidescrolling version of the coconut mission and a burger flipping mission.
Also, here's 1UP's cover story, to be updated daily until the 23rd!
I totally can't wait.
Saturday, 12 September 2009
THEY CAME FROM THE SEWERS!! A Battlestar Sarcastica Joint
I was so impressed with Harley's art and Robbie's mockup that I just had to share it.
As for what it's about: Sewer Mutants meet Furries with Guns. Nope, I'm definitely not a furry. And to the best of my knowledge, none of my group members are either. We spend too much time paying them out, I think.
Let me know if you'd like to play it, and I might be able to arrange a time for you!